vgs

Made for Interactive Storytellers

Everything you need to craft interactive stories

Professional tools designed specifically for interactive narrative development

Branching narratives with your own actions

Define choices, conditions, and branching logic using simple text syntax. Link script commands to your own gameplay actions via unique identifiers—no hard-coded dialogue trees required.

VS Code plugin

Write narrative scripts in a clear, screenplay-like format with syntax highlighting and automatic structure for dialogue, actions, and decisions.

Built for your game engine

Available as a native Unreal Engine plugin. Unity and Godot support are planned for the future.

Ready for localization

Every line of dialogue is assigned a stable, unique key, making localization straightforward through CSV or standard Unreal localization workflows—no rewriting scripts per language.

Runtime-ready and efficient

Scripts are parsed and cached into Unreal DataTables, ensuring fast access at runtime and clean separation between narrative content and game logic.

Writer-friendly, developer-extensible

Writers work entirely in plain text, while developers extend the system by registering new actions, conditions, and commands in code.

Join the beta

Coming soon. Sign up now to be among the first to experience it.

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